oh yea devlogs exist
so i kinda of forgot this i could write stuff (nobody reads these anyway)
but heres what happened in the time where i didnt say anything
1.tf took you so long?
the reason for the unintentional hiatus is because i was still having problems with the engine i had chosen for the game and had to switch... a lot of times. so the game was in development hell seeing as no progress was really made, i only got anything done after switching back to construct2 in around october and progress is going... still not smoothly but, hey at least im doing something :)
2. gameplay
i started playing ultrakill, what does that have to do with the game? i may or may not have changed the non-existent combat to play more closely to ultrakill cuz it's combat is peak
3. graphics
the entire games artstyle changed. it is no longer pixel art and it's not done by me it's by a friend of mine. the artist is namek flix (@namekflix701 on twitter)

this is what the style looks like now , it's also the only sprite im showing rn but trust me this game is gonna look really cool... i think
Tower of curses
| Status | On hold |
| Author | Pixiee |
| Genre | Platformer |
| Tags | Singleplayer |
More posts
- Update on the last devlogJan 25, 2025
- so stuff happenedJan 19, 2025
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